Although concentrating on STEM (science, technology, engineering, and math) subjects, Tyto Online is being built as a learning platform which will allow for exposure for almost any subject. The first learning module focuses on middle school-level ecology. Players will explore concepts such as symbiosis, invasive species, and the flow of matter in ecosystems.
To read a PDF that shows how the Next Generation Science Standards map to our quests and activities in the game, download this: Ecology Educational Objective Outline.pdf
We have also built in enrichment and social quests. For example, players help sort recycling or compost and clean up the city, or log something they are thankful for every week (coming soon). We’re building these aspects into the game so that we can pull on positive development research -- such as the evidence that logging what you are thankful for once a week makes people more optimistic and happy.
So-called “soft skills,” such as problem-solving and collaboration, are being proven to be increasingly important life skills, as well! Tyto Online is really well suited to help develop these, as quests are designed around problem solving (using an inquiry-based learning model), and encourage collaboration in the online game with other players to help work together.
The next content module we are working on is Heredity. We are also planning on finishing Life Science and covering entrepreneurship, although these choices will be impacted by our players, who may opt for us to focus on different content.
In the long-term, we’re excited about the potential to build player cities that teach civics and social studies, additional areas of science, entrepreneurship, financial literacy, and more!
We’ll start working on side quests to touch on some of these subjects as soon as we can (like how to finance a new apartment in the game!).